Hello survivors! I've just finished tweaking my long-range scope overlay and would like to share it with the world. Click here to check it out. What it basically shows is the range of a player (in meters) using the minimum field of view setting (0.5).
It goes right up to 1000 meters. 900 and 1000 are marked in grey. There is also a 900 and 1000 marker under the crosshair - this is for shooting at that range when zeroed for 800 meters.
The markers underneath are a mirror of the top. You can use these as an alternative reference. This is being tested at the moment - I want to see which way is more intuitive to use. The ranges are not marked as I didn't want to clutter the overlay too much.
Now, you won't want to be running around with a minimum field of view all the time (fully magnified at 0.5 FOV), so you will want to know where a field of view of 1.0 is at. In the FOV settings, click on the neck of the "d" in "Field" - that is exactly 1 and you will also find that it is a fairly easy and quick way to change.
The brilliant thing about the change from 0.5 to 1.0 is that you can still use the overlay. You simply half the range on the markers to get the actual range, as the magnification is exactly half of what it was before.
Showing posts with label zeroing. Show all posts
Showing posts with label zeroing. Show all posts
Monday, 5 May 2014
Sunday, 6 April 2014
Visual zeroing overlay
I am pleased to write to you about visual range-finding with the long-range scope for the Mosin 9130.
In a nutshell, a player's size shrinks in an inverse linear relationship between target distance and size in the scope. From 100 meters to 200 meters, a player appears half a size smaller in the reticle, but appears only 1/6th smaller from 200-300 meters.
The pattern is simple: relative to a player's size at 100 meters, a player's size is 1/2th at 200 meters, 1/3rd at 300 meters, 1/4th at 400 meters, 1/5th at 500 meters, 1/6th at 600 meters, 1/7th at 700 meters, 1/8th at 800 meters and so on.
What this means is that if you calibrate your field of view (FOV) such that the known height of a player at 100 meters or so extends from the tip of the thick bar in the upper half of the duplex reticle to the centre, you will be able to deduce a player's distance by interpreting their height as a fraction.
This is immensely helpful for all those situations in which you do not have sufficient time to determine an exact range from a map and for me, significantly supplants the need for map ranging.
Try adjusting your FOV value in your playername.DayZProfile file to 1 (You can find this file in My Documents\DayZ). Note the position of the slider in the in-game FOV setting. It should be exactly on the right edge of the "d" in "Field".
A player should then be at around 100 meters as in the above image of the overlay. Note that when you decrease your field of view to the minimum, you double the magnification from 1 to 0.5. This means a player at 1/3rd size is now at 600 meters as opposed to 300.
In a nutshell, a player's size shrinks in an inverse linear relationship between target distance and size in the scope. From 100 meters to 200 meters, a player appears half a size smaller in the reticle, but appears only 1/6th smaller from 200-300 meters.
The pattern is simple: relative to a player's size at 100 meters, a player's size is 1/2th at 200 meters, 1/3rd at 300 meters, 1/4th at 400 meters, 1/5th at 500 meters, 1/6th at 600 meters, 1/7th at 700 meters, 1/8th at 800 meters and so on.
What this means is that if you calibrate your field of view (FOV) such that the known height of a player at 100 meters or so extends from the tip of the thick bar in the upper half of the duplex reticle to the centre, you will be able to deduce a player's distance by interpreting their height as a fraction.
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Def's DayZ Scope Overlay |
Try adjusting your FOV value in your playername.DayZProfile file to 1 (You can find this file in My Documents\DayZ). Note the position of the slider in the in-game FOV setting. It should be exactly on the right edge of the "d" in "Field".
A player should then be at around 100 meters as in the above image of the overlay. Note that when you decrease your field of view to the minimum, you double the magnification from 1 to 0.5. This means a player at 1/3rd size is now at 600 meters as opposed to 300.
Labels:
crosshair,
dayz,
field of view,
FOV,
player size,
reticle,
sniper,
sniping ranges,
visual,
zeroing
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